Aleksandr Sergeevich Beglov
Обложка

Aleksandr Sergeevich Beglov

Game Designer / Producer • Self-employment
4588507
27 лет
Калининград
Aleksandr Sergeevich Beglov
Старший

Game Designer

от 0 ₽

Beglov
Aleksandr
Sergeevich

Game Designer / Producer • Self-employment
Английский
Русский
calendar 27 лет
pin Калининград
Профессиональные навыки:

Specializations: - Designer, artist - Game designer Skills: - Project Documentation - Product Management - Game Design - Technical Game Design - Unreal Engine - Blueprints - Perforce - Git - Unity 3D

О себе:

The general game experience 20+ years.

My publications:
1. List of game development companies
2. List of gamedev companies
3. Useful resources for game developers

TG: https://t.me/beglov_aleksandr

Интересы

Управление персоналом Искусство и творчество Образование Предпринимательство Благотворительность Дизайн Дополнительное образование Игропрактики ИТ и программирование Международное сотрудничество Профессиональное образование Развитие продуктов Туризм Экология Управление проектами Коммуникация и выступления Личное профессиональное развитие Финансы Наставничество в вузах TechNet EduNet Мероприятие для технологической команды Большие данные Искусственный интеллект и машинное обучение E-commerce Волонтерство

Карьера

2022 - 2022

Sperasoft

Technical Game Designer

Partner: Automata S.A.
Title: Star Atlas

Significant contributions to Star Atlas, in a Technical Game Design capacity

2022 - 2022

ООО «ГикБреинс»

Teacher

Unity - Fundamentals of Game Design for Programmers

2021 - 2022

Extreme Developers

Game designer

Project:
- Modern Gun: Shooting War Games (Unity; Mobile)
(reskin from - https://play.google.com/store/apps/details?id=com.extremedevelopers.ghostsofwar)

Responsibilities (GD):
- Creating a player experience according to project vision using core-gameplay mechanics, monetization and meta-features (without the right of the final decision, it was left to the head of the Studio)
- Providing tech and design documents for the team
- Preparing content for artist's work (technical work in the engine and preparing a list of content)
- Calculation of ingame balance of weapons and combat system, economics and content
- Working with AI and navigation system

Responsibilities (Tech):
- Assembling prefabs of contents (weapons, characters, etc.)
- Fixing the materials of the objects
- Fixing UI layout
- Correction of scripts with game mechanics
- Participated in updating the build, server and database
- Working with Git (project fork, update, conflict resolution)
- Profiling the game in Unity
- Taking part in localization and QA

----- ----- -----

Project:
- N/A (Unity; Mobile)Responsibilities (GD):
- Creating a player experience according to project vision using core-gameplay mechanics, monetization and meta-features (without the right of the final decision, it was left to the head of the Studio)
- Providing tech and design documents for the team
- Preparing content for artist's work (technical work in the engine and preparing a list of content)
- Calculation of ingame balance of weapons and combat system, economics and content
- Working with AI and navigation system
- Game Design Task Scheduling
- Training Junior GD

2021 - Н.В.
Основное

Self-employment

Game Designer / Producer

Project-based game development with NFT elements:
- Project Documentation Development
- Formation of the development team
- Project development in engines (UE5 and n/a) - scenes creation, logic programming, content optimization, gameplay balancing
- Tokenomics model creation
- Preparation of marketing materials (promo-art, trailer, website, presentation)

2020 - 2021

Social Quantum

Technical Game Designer

Project:
- NDA (Unreal Engine 4; Mobile)

Responsibilities (GD):
- Development of new game mechanics and project features
- Working with AI and navigation system
- The design of the game experience and interface
- Assign tasks to programmers and monitor their performance
- Play and technical tests

2020 - 2020

Motorsport Games

Game Designer

Project:
- Project by the NASCAR license (Unreal Engine 4; PC, PS4, Xbox One)

Responsibilities (GD):
- Research into the design and physics of sports cars
- Conceptualizing solutions for implementing a physical machine model
- Writing detailed technical specifications for accepted concepts

2019 - 2019

Online-school Foxford

Teacher

The course "Creating video games" is designed to introduce children and adolescents to the gaming industry.

Responsibilities:
- Development of course structure
- Preparation and delivery of lectures
- Checking homework

2018 - 2020

Mail.ru Group

Game Designer

Project:
- Frontline Guard (Unity; Mobile)

Responsibilities (GD):
- Creating a player experience according to project vision using core-gameplay mechanics, monetization and meta-features (without the right of the final decision, it was left to the publisher or the head of the Studio)
- Providing tech and design documents for the team
- Calculation of ingame balance, economics and content
- Taking part in localization and QA

Responsibilities (General):
- Budgeting of the studio
- Preparation of road map project
- Communication with the publisher (marketing, production, internal integration, support services...)
- Profiling the game in Unity
- Fixing UI layout
- Fixing the materials of the objects
- Correction of scripts with game mechanics

2017 - 2017

101XP

Senior QA

Projects:
- Bless (Unreal Engine 3; PC)
- Icarus Online (PC)
- MStar (PC)
- Sword and Magic (Mobile)
- Dragon Glory (Browser)

Responsibilities:
- Project testing (mobile direction and client PCs - main)
- Updating of test documentation

2017 - 2017

CreaGames

Head of QA Departament

Projects:
- Dark Times (PC)
- Dragon Knight (Browser)
- Dragon Knight 2 (Browser)
- League of Angels 2 (Browser)

Responsibilities:
- Formation of the working process of the QA Department
- Hiring employees (office and remotely)
- Projects testing
- Preparation of test documentation
- Partial automation of testing processes

2017 - 2018

Azur Games

QA Lead

Projects:
- King of Sails (Unity; Mobile)
- Pixel's Unknown Battle Ground (Unity; Mobile)
- Robot Wars (Unity; Mobile)

Responsibilities:
- Project testing (in peak at the same time-5)
- Preparation of test documentation
- Profiling in Unity
- Consultation of GD's and PM's (monetization and balance, additional)

Образование

2021 - 2021

XYZ School

Unreal Engine Game Developer
2020 - 2020

games.education

Game development (UE4)
2019 - 2019

iJunior

Junior Unity Developer
2018 - 2018

HSBI HSE

Game Design
2018 - 2018

HSBI HSE

Marketing / PR
2017 - 2017

HSBI HSE

Project Management (Games)
2016 - 2020
Основное

Institute of Business Career

Management of organizations
2016 - 2016

British higher school of design

English courses

Достижения

Свой человек

Опыт работы

2021 - Н.В.

Self-employment

Game Designer / Producer

Образование

2016 - 2020

Institute of Business Career

Management of organizations
Заочное обучение, Бюджет, Бакалавриат

Резюме

Старший

Game Designer

от 0 ₽
Specializations: - Designer, artist - Game designer Skills: - Project Documentation - Product Management - Game Design - Technical Game Design - Unreal Engine - Blueprints - Perforce - Git - Unity 3D

Дополнительно

Знание языков:
Английский
Русский
О себе:

The general game experience 20+ years.

My publications:
1. List of game development companies
2. List of gamedev companies
3. Useful resources for game developers

TG: https://t.me/beglov_aleksandr

Активность

Прошедшие мероприятия

Интересы

Управление персоналом Искусство и творчество Образование Предпринимательство Благотворительность Дизайн Дополнительное образование Игропрактики ИТ и программирование Международное сотрудничество Профессиональное образование Развитие продуктов Туризм Экология Управление проектами Коммуникация и выступления Личное профессиональное развитие Финансы Наставничество в вузах TechNet EduNet Мероприятие для технологической команды Большие данные Искусственный интеллект и машинное обучение E-commerce

Проекты

Нет проектов для отображения

Команды

Нет команд для отображения